Partner:

INQUIRY FUSE LTD

Cyprus
INQUIRY FUSE is a multidisciplinary development, research, and outreach centre dedicated
to engaging student populations and the wider public in meaningful formal, non-formal, and
informal learning experiences through innovative, research-driven educational solutions and
actions. Capitalising on research outcomes, INQUIRY FUSE operates at the intersection of
knowledge creation, learning design, and societal engagement. The team specialises in
Science and STEAM Education, Sport and Exercise Science, Sport Sociology, Physical
Education, and Educational Technologies. INQUIRY FUSE envisions the cultivation of
multiliteracies, with a particular emphasis on scientific, physical, digital, and environmental
literacy, alongside the development of 21st-century skills necessary for a democratic,
inclusive, and healthy society. Its work seeks synergies that generate novelty and an authentic
societal footprint, promoting a signature of humanity through body and mind while driving
educational and social change. INQUIRY FUSE’s multifaceted work falls into four main
categories. First, EU-funded projects, where the team demonstrates cumulative expertise in
the design, development, management, and coordination of projects under several EU
funding schemes, with a strong focus on tangible societal impact. Second, educational
research, employing mixed methods to support state-of-the-art analysis, research
interventions, evaluation, impact assessment, and policy design. Third, learning design and
assessment, involving the creation of inclusive curricula and programmes, aimed at
cultivating scientific, digital, physical, and environmental literacy across educational levels.
Fourth, training and capacity building, delivering tailored programmes that equip individuals
and organisations with knowledge, skills, and attitudes, particularly in STEM engagement
and healthy, active lifestyles. Across formal and informal contexts, INQUIRY FUSE
demonstrates strong capacity in instructional design, digital pedagogies, gamification,
participatory methodologies, contemporary learning approaches, and the development of
innovative curricula, training materials, and skills progression frameworks.